The integration of th×εe sports industry and the✔←'± Internet

發布時(shí)間(jiān) : 2021-07-12

With the advent of theΩ<¥✘ Internet era, many tradit≤♠₩<ional sports property enterprises have ✔™‍¶embarked on a transformation path, es≠©pecially sports O2O is now surgin☆•∞<g. To deal with the spor​±♠☆ts manufacturing enterprises set ≥✘♦up equipment to deplo↓₩®πy the sports mall, can be of÷★δ€fline resources to the e-commerce platφ<"form line up, so as ®•to realize the entrance op↑φen user traffic on the line; and '"™₹the same line, the sports mall •ε$also opened the line store experienc∞>≈₩e, to provide diversi≠¥fied line experience for t®✘→×he user, off line offline resoπδ∏<urces channels, the students geφ¥αt more permanent hijacking•♠γ. But even if the shopping mall pro £÷vides the offline experience, the offliε  ne business city moves¥©♥ towards the online pla♠"∏tform.With the advent of thγπe Internet era, many t §raditional sports property enterp∏$₩→rises have embarked o↕ ♦n a transformation path, especi<≤ally sports O2O is now surg"'γ₹ing. To deal with the sports m∏™¥£anufacturing enterprises set up equ₩ €δipment to deploy the sports m≠←all, can be offline resources to theβ& e-commerce platform line u ♠≈p, so as to realize the entr≤¥ance open user traffic on the line; an"÷d the same line, the sports mall al☆♦so opened the line stor €e experience, to provide diversified<↓ line experience for the user, off ♠<λ"line offline resources channels, the stγ♦'udents get more permanent hijac→♣<king. But even if the sho≠§​pping mall provides the of♠∑→↑fline experience, th↕∏ e offline business city α↔moves towards the online pl∑✔®atform.

In addition, more sports industrie'€¥∑s, especially sports '£businesses, are holding hands with t₹≈>&he Internet, seeking more con±☆venient and diversified services to a₽✘ccelerate the pace of trans☆‍↑formation.In addition, more sports →<∞∏industries, especially sports business ​"♠es, are holding hands wit ₹¥h the Internet, seeking more convenien→₹t and diversified seוφrvices to accelerate the pace of  ♥&transformation.

Fitness and entertainment industry: $≠ about exercise, now at about early ex☆™§ ercise, exercise about production plat♦→÷form, training venues c&±βan be achieved online straight abγ≠out exercise, exercise β★∞↔is probably the reservat₩™ion to venues can be more sparrinγ•g, time-saving, quick about e‌≠xercise held at fitness ≠'  guide and training. In t↕♥erms of venues, badminton hall,¶$∏& swimming pool, yoga®& hall and other places are alwa♦↓♥ys overcrowded. It is better to assig•÷€≤n fitness and activity time¶&♠ by appointment. The platform of such v↑≈enues can provide users with fitne♥‍↕ss and entertainment venues a£αβ¶nd appointments, which can pr‌★επevent users from having to go to the€‍ stadium and refrain£× ≤ from joining the environment.

The sports training indust<☆₹ry: the teaching resources of tr ≈aditional sports training industry≈✘∏÷ exist the environment of evacuati>₩on and varying degrees §. The sports and sports‌ ↔↔ platform established by gymnast≠♠♥" Olympic champion Che ©¥♦n Yibing implements the training a'Ωnd certification process of tradα∑♥itional sports training π₹γon the Internet. The ✔☆'modules such as online certi≥✘✘fication platform for nationa☆≤₹l accreditation, nati♣"™≥onal online certification, online publ‌₩ic learning and national leadership n®↕₽etwork leadership courses ca∞ ♦∏n integrate information, training an<☆d lecturing resources of po₩ werful giants, so as to ach≤•ieve rendezvous and spr​×γ​ead.

This platform, with mo∑≥ re powerful giants, professional and φ≠÷scientific, can probably handle trad↕≥itional sports training industry to↑☆ a certain extent, the¥∞✔☆ case will move, sports tal€☆εents and user quality ♠‌>Ωresources, the professiεσonal market in the r¥☆β∑ealization of the le↑₩↕→gislative chamber, satisfy the≤φ∑ needs of users.

Sports media industry: video medΩ∑ia breakthrough to sports O2O p€≠lay more fiery, but not simple music ↑↔↑♥as sports rough money purchase sports©✔ event broadcast cop¶£€yright, also with Pacquiao int≤©≤÷ernational club to achieve ‌←→ mutual assistance, to create t≠‍‌∏he largest O2O now boxin$ ♥δg training platform, through onlin₽≤↓φe and offline training and occupation L‍Ω¥eague held method to achieve Chinese ♥πboxing fans of all a☆×₹ges. At the same tim‌§→e, we will open up a boxing APP<☆↓& that integrates informatiε₹ε>on, reservations, competitions, comm£€unication and so on to pγ→→rovide a boxing O2O inteλ raction and training plδ∏βatform for fans.

In the sports video broadcast✘", will be referred to ÷→Ω<the Tencent won the NB∏>A tournament in the 5 years of video brλ'>φoadcast rights alone≥&£ news, with the traditionalγ≠ one-way, didactic teaching staf§">f live mode difference, no☆' ₽w sports broadcast more attention ✘∏÷☆is paid to the interaction with th ÷∏↔e audience, with interactive b$★γ✘arrage, fans room, message and ot↔γ§ her methods to growth and com ∞β munity the exchange and interactionΩ↑®$ between the fans, and get feedba≥×↔≈ck from fans, this is a direct<★ method for a bidirectional and β₽interactive platform₹≈, can let more fans know about the∏↓™≠ opinions and suggestions, so as <♥to optimize and upgrade the serviσ★ε&ce platform. Therefore, ¥ '•now sports media industr ∑y is more in the live videoσ$ to provide users with m€£✘™ore diversified, a full range of iπ"nteractive platform, to achieve com≠∞$munication while watchiα₽ng the video at the same time.

Sports intelligence ind↕¶ustry: now the activities laε××unched the activities of plump →£plump Friend Product "in inte♣≥×&lligence activities, and activit ♦ies of APP, EasyFitAPP, l←α↔aunched plump, plump Bluetooth produ≠↕cts shake weight APP intelligenc™♦e scales, smart phone♠€s and other intelligent act∑ ivities, the more close to people's®ε life. LETV through cooperation and→↑↕ achieve the launch of the smart ve♣ ₹hicle flying pigeon, bicycle, in ✔©↓₩the future the music ♥‍∏as sports in the running, otherwise¥≤↔‍ probably basketballγ€‌ sports activities on the for✘×±φce of O2O.

The sports intelligence product's•ε↕ skill development and resour÷​ces input are all the training f¶∑or Internet sports ente ♦≠​rprises. Now many inte≈±lligent products are just >₩€for the purpose of fitness and leisure ♣ products, and how color™↑₩ful they will grow i✔₩n the future. We are wai₹÷ting for it.

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